DeepMind is a trailblazer in the trending computer vs humans gaming research space. Following milestone victories against human pros on the board game Go and video game StarCraft II, the Google-owned research company has now pitted their new AI system against humans in the first-person shooter multiplayer video game Quake III Arena.
Facing the incomplete information environment, the asynchronous neural virtual self-play (ANFSP) method allows AI to learn to generate optimal decisions in multiple virtual environments. The approach has performed well in Texas Hold’em and multiplayer FPS video games.
DeepMind bot AlphaStar has scored a convincing 10/10 victory against pro human players in a special series of StarCraft II matches. Plucky 26 year-old Polish gamer Grzegorz “MaNa” Komincz however salvaged a bit of human pride, snatching a surprise win yesterday in a live rematch at the DeepMind and Blizzard Entertainment Starcraft II Demonstration live stream event hosted in London.
A Google engineer has used AI to enable humans to throw virtual punches and kicks at the tough guys in popular fighting video game Mortal Kombat3. Instead of jabbing at a controller, the user fights via a web camera, with the AI rendering their air strikes to an onscreen clone in real time. You punch and kick, and Kano goes down.