Technology

Advanced Vision Algorithm Helps Robots Learn to See in 3D

Researchers introduced a new object representation that allows the robots to identify three-dimensional objects with partially obscured geometry.

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Abstract

Researchers from Brown University and Duke University introduced a new object representation that allows the robots to identify three-dimensional objects with partially obscured geometry. They claimed that this method, called the Bayesian Eigenobjects (BEOs), was the first technique which could perform joint classification, pose estimation, and 3D geometric completion. In addition, BEOs outperformed extremely challenging tasks including joint classification, completion, and pose estimation on a large scale dataset of household objects in both accuracy and query time.

The author stated that robots generally become useless once they were positioned in a messy and unfamiliar territory. However, researchers from Duke University and Brown University have developed a new computer vision algorithm to solve this issue. In their paper, they stated that their new algorithm, BEOs, is able to recognize 3D objects and intuitively figure out objects which are partially obscured or tipped over. Before being tested, the robots were trained with 4000 three-dimensional objects consisting of bathtubs, beds, chairs, desks, dressers, monitors, night stands, sofas, tables, and toilets. Unlike other pattern recognition algorithms, BEOs does not need multiple angles to identify the type of the object. In the experiments, the robots were asked to identify 908 items from a single vantage point. They were able to correctly guess about 75% of the objects, which is a significant improvement compared to previous similar algorithms with an accuracy of 50%. Ben Burchfiel and George Konidaris, the authors of the paper, said that BEOs only searched for the similarities and differences between objects to recognize them, unlike conventional algorithms which needed to see the entire entity.

When BEOs discovers a consistency within classes, it will choose to ignore the consistency and shrink down the computational process, so the size of the problem can be reduced to a more manageable size while putting more effort on the parts which were different from each other. This way, BEOs simplifies the problem and releases more resources to where they need it the most: computationally expensive sections such as which side should be the upward side, or what the 3D geometry looks like if part of the geometry is hidden. This method is extremely applicable because objects are always overlapped and blocking each other in a real-world setting.

Tracy also pointed out that one of BEOs’ composition is the deep-learning algorithm which allows robots to quickly analyze input data. However, Burchfiel thought this approach is not good at the inverse task, especially when the output is more complex than the input data.

During the testing process, the trained robots obtained about 75% correct answers from a single point of view. BEOs is more accurate and faster than previous methods. This method did not need a complete scene to identify the objects and also did not require multiple views to acquire more information to recognize the objects. In addition, BEOs is similar to what human beings process image recognition, which generalizes what humans see and interpret into sensible objects rather than merely seeing the objects without correlating them to previous knowledge.

In the end, Burchfiel strongly stated that they expected to build a more robust system used for a baseline behind a general robot perception scheme.

Technical Review

This blog only summarized the main results from the paper. It is more worthy to take a look what the original paper presented.

In this paper, Burchfiel and Konidaris explained why it is important to introduce the new algorithm, BEOs, due to the inevitability of unseen objects in the real world. One of the key features is to perform partial-object completion in 3D. Robots do not have to learn a complete instance but parts of an instance. In addition, this algorithm focuses on the joint classification, pose estimation, and geometric completion.

Another feature of BEOs is to apply Variational Bayesian Principal Component Analysis (VBPCA) for a multi-class object representation to learn compact bases. Basically, VBPCA is an extension of probabilistic PCA (PPCA). For example, each data point can be represented as:

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where

  • x is the datapoint
  • X is a matrix containing all data points
  • W is a basis matrix
  • c is the projection of each data point onto basis matrix
  • mu is the mean of all data points
  • epsilon is the zero-mean Gaussian noise

 

image (41).png

 

The summarized workflow is presented in Figure 1 and it is clear to see how this partial object completion works in BEOs. To see the performance of BEOs on classification tasks, authors also compare its result with other popular computer vision algorithms. The comparison scores are listed in Table 1 and the completion errors and query times are presented in Figure 2.

 

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Figure 2

 

Hence, the BEOs algorithm outperforms all other previous algorithms by a significant factor on all kinds of performance tests.

image (44).png

Figure 3

 

Figure 3 shows a sampling of object completions and explains the main difference of 3DShapeNets and BEOs. 3DShapeNets classifies the object and complete its 3D shape at the same time, but BEOs take the object into parts first and then perform the classification process.

image (45).png

Figure 4

 

The next test is to compare BEOs and baseline algorithms in the pose estimation performance. the experiment is set up in both 1 degree of freedom (1DOF) with 1 degree of precision and 3 degrees of freedom (3DOF) with 20 degrees of precision. Figure 4 shows that the BEOs algorithm obtains lower rotation error in the pose estimation test.

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Figure 5

To summarize the top-notch performance of BEOs, Figure 5 presents the test on joint pose, class, and 3D geometry estimation. It is easy to see how complete BEOs restores the 3D shape of the object compared to the ground truth.

This algorithm is a new way for robots to identify the objects in computer vision field and extremely useful in the real-world settings.


Reference:

Benjamin Burchfiel† and George Konidaris, Bayesian Eigenobjects: A Unified Framework for 3D Robot Perception, https://storage.googleapis.com/rss2017-papers/10.pdf
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Blog Author: Tracy Staedter
Source: https://www.seeker.com/tech/robotics/advanced-vision-algorithm-helps-robots-learn-to-see-in-3d
Technical Author: Bin
Reviewer: Zhen

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